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Old Dec 25, 2005, 05:18 AM // 05:18   #1
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Default R/W Berzerker

Ranger/Warrior

10 Expertise
12 Axe Mastery
8 Tactics

1. Lightning Reflexes(Stance)
For 10 seconds, you have a 75% chance to evade melee and projectile attacks, and you attack 33% faster.
Casting cost: 10 energy
Casting time: 0 sec
Recharge time: 45 sec
Relevant attribute: Expertise

2. Whirling Defense(Stance)
For 18 seconds, you have 75% chance to block attacks. Whenever you block an arrow this way, adjacent foes take 10 piercing damage.
Casting cost: 10 energy
Casting time: 0 sec
Recharge time: 60 sec
Relevant attribute: Expertise

3. Dodge(Stance)
For 10 seconds, you move 33% faster than normal and have a 65% chance to evade incoming arrows. Dodge ends if you attack.
Casting cost: 5 energy
Casting time: 0 sec
Recharge time: 30 sec
Relevant attribute: Expertise

4. Executioner's Strike(Axe Attack)
If this attack hits, you strike for +34 damage.
Casting cost: 8 adrenaline
Casting time: 0 sec
Recharge time: 0 sec
Relevant attribute: Axe Mastery

5. Disrupting Chop(Axe Attack)
If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
Casting cost: 6 adrenaline
Casting time: 0 sec
Recharge time: 0 sec
(Ir)relevant attribute: Axe Mastery

6. Skull Crack (elite)(Attack)
If this attack hits while target foe is casting a spell, that foe is dazed for 15 seconds. This is an elite skill.
Casting cost: 10 adrenaline
Casting time: 0 sec
Recharge time: 0 sec
Relevant attribute: None (Warrior)

7. Healing Signet(Signet)
You gain 100 health. You have -40 armor while using this skill.
Casting cost: 0
Casting time: 2 sec
Recharge time: 4 sec
Relevant attribute: Tactics

8. Ressurection Signet
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Old Dec 25, 2005, 06:18 AM // 06:18   #2
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Guild: Faces of Death [Tye]
Profession: R/W
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mmm.... i think you could make better use of the 8 points in tactics. Also with only a few points in beast mastery you could add tigers fury for an effective boost in attack speed. Also, unless you are going after casters expressly, then id suggest changing skull crack out for eviscerate or cleave. You might also consider changing out one of those evasion techniques, or even revive signet, for apply poison. Even with 2 or 3 wilderness survival, you can get 5 seconds of poison after each hit.
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Old Dec 26, 2005, 04:18 AM // 04:18   #3
dry
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uhh how does it get its name? and three stances are a bit too much imo.
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Old Dec 27, 2005, 04:51 AM // 04:51   #4
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Who exactly are you trying to kill with this build? Warriors with wildblow=gg, monks are almost impossible to interupt, especially prot monks, and when they finally cast a slower 1 second spell, you have to have 10 arenaline handy or thats a missed oppourtunity, and the juicy eles and *some* necros who know how to kite will render your build useless. Never replace your rez sig, 5 seconds of poison isn't worth a potential chain rez.
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Old Dec 27, 2005, 06:18 AM // 06:18   #5
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Actually with timing its not hard to interrupt Monks. You just have to see their pattern/tendencies...
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Old Dec 27, 2005, 11:49 PM // 23:49   #6
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I like Cyclone Axe with Eviscerate, Apply Poison, Troll Unguent, Throw Dirt, Lightning Reflexes, Whirling Defense and Ressurection Signet. Just keep building up Eviscerate while doing Cyclone Axe every 4 seconds, though you have to make sure an enemy is nearby to strike since you can use Cyclone Axe anytime.
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Old Dec 28, 2005, 08:06 AM // 08:06   #7
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Personally, i really like cleave better than eviscerate, especially when you only have 3 or 4 axe techs. It makes it so you can constantly use skills, thus dealing maximum damage.
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